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HK Army Paintball gun aka Mukeka

Hi ,
I made this paintball gun as final individual work in Art Bully production training center workshop. Accent of my development was on Low poly/ bake ( Maya,SP), texturing ( SP) and hard surface with Zbrush ( lots of parts are subd as well) so i hope progress is noticeable.
Subd modeling of difficult parts made in 3ds max, animations , renders ( 3ds max, Vray), fluids&particles (Tyflow, Realflow) ,cloth ( Marvelous d.) and post production ( AE) were not part of workshop but i used them to present this gun.
Its complexity and good design was a challenge and it grew to my heart.
This sexy gun has 20k poly count, two sets of 4 K and two sets of 8K UDIM 8K for cloth with tillable displacement overlay in Vray . I made all models and textures in this project except second set of cloth texture ( gray one) made by quixel.
I dont know much about this gun to present , neither about paintball per se but i know a lot about its curvatures and i hope you'll enjoy them as much as i have.